Nition
Nition
"Anything not saved will be lost."
Skip to content
  • Home
  • Games
  • Music
  • About

January 2020

There was one post published in January 2020.

The Origin Of Client-Side Prediction In Games

A while ago I was looking at the client-side prediction page on Wikipedia and noticed that it said Duke Nukem 3D was the first game to do it. I thought that was pretty interesting because every other source I’d seen said QuakeWorld was first around a year later (the original release of Quake didn’t do prediction). John Carmack talked about the implementation in his Aug 16 1996 .plan:

Continue reading →
2020-01-30 | Comment

Recent Posts

  • The future of human creativity in an AI world
  • Balatran
  • The Origin Of Client-Side Prediction In Games
  • Obscure Steam games and digging for Hidden Gems
  • The Maintenance Of Everyday Things

Archives

  • October 2024
  • September 2022
  • January 2020
  • June 2017
  • December 2016
  • August 2014
  • July 2014
  • April 2014
♫