Scraps
Windows/Mac/Linux. Released to Early Access in 2015 and completed in 2020.
Scraps was a vehicle combat game where you built a vehicle from parts, and where success lay just as much in designing a well-crafted vehicle as in your combat skills. It was about competitive creativity, and having fun while making horrible design decisions.
29 Leagues
Web/Windows/Mac/Linux. 2014.
I made 29 Leagues for Ludum Dare 29, which had the theme “Beneath The Surface.” Ludum Dare is a freeform event where entrants try to complete a game (including art, audio etc) from scratch solo within 48 hours. 29 Leagues is a submarine dive game – simple, nothing revolutionary, but complete.
Skylight
Windows/Mac. 2012.
Skylight was a simple first-person platform jumping game with procedurally generated music, where you played as a robot trying to get home. As you progressed, the platforms got further apart, the sky got darker, and the music got more intense.